Skills, Perks and Talents

The following should be considered in allocating attributes and powers.

Skills

Acrobatics and/or Breakfall
Avoids knockback damage. Allocate Acrobatic*.

Climbing
Allocate Wall Climbing

Combat skill levels
Allocate Crack Shot to Characters with three or more levels in ranged attack skills.

Defense Maneuver
Allocate Danger Sense for Defence Maneuver III or better.

Disguise
Allocate Disguise*

Escapologist*

Martial Arts
Allocate Blitzkrieg

Power
Rapid Attack
Skill Levels

Stealth
Allocate Stealthy*

Tactics or Teamwork
Allocate Coordinator*

Talents

Combat Luck
??

Combat Sense
Allocate Danger Sense.

Danger Sense
Simple. Allocate Danger Sense.

Perks

Follower
Allocate Private Army or possibly Divine Intervention*

Be aware of combinations that include skills:
GYMNAST: Acrobatic with Nimble, Superleaper and Clumsy Jumper.
PROWLER: Stealthy with Nocturnal, Loner and Tracking.
TRAPEZIST: Ropeswinger and Acrobatic combined with Nimble, Limited Jumping and Superleaper.